You'll also sometimes have to match the beat of rhythms based on on-screen prompts, as well as memorise a song sequence to get by. True to its genre, there is a wide variety of puzzles you'll need to solve - but unlike other platformers, you'll have to sing high or sing low to progress through the levels. Now, you can't simply rely on random humming anymore - you'll really have to find the confidence to overcome your inhibitions and sing to match certain tones, even if you may look absolutely ridiculous (this game shouldn't be played in public). When you leave Silent City, the game really starts to open up. The highlight is really the unique voice-controlled movement of the character, in that you will need to sing different pitches to create your own platforms, break down barriers, and even turn switches on and off. Obviously, with such a unique gameplay mechanic, I suppose I can forgive the fact that the narrative fell by the wayside here. Countless other games can tell a story beautifully despite the lack of any words said, and it's a shame that One Hand Clapping couldn't achieve the same thing. The lack of a narrative here takes away from my engagement, as I don't even know what my motivation is, or why I'm even trudging along. This is one of my biggest problems with the game, to be honest, as I always connect with a game via its story first and foremost. Now, I don't say "for some reason" lightly here, as there really is no explanation whatsoever as to where you are, who you are, and why there are black blob-like goo thingies with eyes following your every move. They're after you for some reason, and you'll need to do everything you can to escape. Sometimes, staying quiet saves you from the creepy shadows lurking in the corner other times, singing drives them away. ![]() You'll mostly get by with just a few consistent hums you'll hold long enough to cross certain platforms. Silent City - as the first chapter is called - doesn't really require you to bust out that singing voice you've only ever unleashed in the shower. A Musical Story preview - "Beautiful art, story, and music".The very first stage is mainly that - you walk along some dreary ruins and illuminate your path by singing - or rather, humming at an acceptable volume. You'll have to find the strength within you to speak up and "sing your song" per se, as the notes you sing will light the way for you. One Hand Clapping gameplay and graphicsįrom the get-go, the game thrusts you into a dark and gloomy place where everything is pitch black.Knowing exactly how to calculate the distance you need to jump through the air isn't going to save you when push comes to shove - it's all about your vocal chops here, and no, you don't have to be a Grammy winner to nail the perfect note.īad Dream Games' vocal platformer is laudable in its attempt to do something different with a tired ol' genre, but is that gimmick enough to truly make this title shine? Set in a fantastical world where being pitch-perfect is a matter of life and death, One Hand Clapping stands out from other cookie-cutter 2D platformers out there in that this time, it's not all about your leaping prowess.
0 Comments
Leave a Reply. |